Economics 404: Behavioral Economics
Spring 2013
Course Outline
Prerequisites: Economics 4011
Credit: This is a two credit
course. Together with Economics 493 or an approved equivalent
mathematics course, this counts as a full course towards the economics
major.
Lecture Dates: Jan 17, 24, 31, Feb 7, 14 (no class Feb 21), 28,
Mar 7
Laboratory Sessions: Mar 21, April 18
Book: Is Behavioral Economics Doomed
available online
Grading: Based on the team project. Following the first laboratory session your team will have two
weeks to design your own experiment. Your experimental proposal should contain the following:
1) 1-2 page description of the game that is being played
2)
1-2 pages with the motivation for the experiment including an explicit
statement of the question your experiment is designed to address
3) written experimental instructions
4) the powerpoint presentation to be used during the actual experiment
Project Guidelines: Your
proposed experiment may be either a one-person decision problem or a
two-person game. In each case, plan on each participant playing ten
times - in case of a two person game, they will play round-robin. You
should limit yourself to no more than four total alternatives per
plays, and in the case of a game, may either propose a simultaneous or
sequential move game. You may either invent a new game to test a theory
of your own, or a variation on an existing game designed to add
something to our knowledge about the issues surrounding that game.
Don't just propose to do exactly what someone else has already done.
Project Submission: Projects
must be submitted by email in pdf or powerpoint formats. (No other
formats permitted.)
Project Due Date: April 4
Final Laboratory Session: The
final laboratory session will take April 18. The best project will be implemented by you in the
laboratory, with the team who submitted the second best project in the
role of experimenters and the rest of the class in the role of subjects.
Outline of the seven lectures:
1st
lecture: Basic Theory
slides
reading: chapter 1, chapter 2 (Does Economic Theory Work?), chapter 3 (Why is the World so Irrational?)
topics: Nash equilibrium
experiments:
1. PD experiments
2. voting experiments
3 market experiments
4. beauty contest
experiments
2nd lecture: Basic Experiments
slides
reading: chapter 1, chapter 2 (Does Economic Theory Work?), chapter 3 (Why is the World so Irrational?)
experiments:
1. voter participation
2 market experiments
3. beauty contest
experiments
3rd lecture: One is Born Every Minute
slides
reading: chapter 5 (You
Can Fool Some of the People)
topics: approximate equilibrium, quantal response equilibrium, mixed strategies
experiments:
1. voter participation
2. winner's curse
3. matching pennies
4th lecture: Dynamic Games and Subgame Perfection
slides
topics: extensive form games, subgame perfection
reading:
chapter 4 (Does Economic Theory Fail?)
experiments:
1. ultimatum bargaining
2. best shot
3. centipede
5th lecture: Social Preferences
slides
topics: social preferences, altruism, spite, fairness
experiments:
1. dictator
2. public goods games
3. token contribution games
6th lecture: Uncertainty and Expected Utility Theory
slides
reading:
chapter 7 (Time and Uncertainty)
topics: Allais paradox, Rabin paradox, Ellsburg paradox, risk averion, prospect theory
7th lecture: Learning
slides
reading: chapter 6 (Biases and Irrationality), chapter 8 (Learning and Friends), chapter 9 (Conclusion)
First Laboratory Session
The first laboratory session will have two parts. In the first half
session you will participate as subjects in an experiment run by the
lab TAs (you will not be paid real money). In the second half the
session laboratory methods will be discussed and a laboratory
orientation provided. The experiment from the first half session will
be examined from the perspective of the experimentor, and the mechanics
of using the lab elucidated. Common problems and mistakes in experimental design will be discussed.