forum.jpg (4424 bytes)     "Inside  every small problem is a large problem struggling to get out."

Rules Forum Contributors [For contributors only]

Topics


Applications
Auctions
Bargaining
Experimental Economics
Forum
General Equilibrium
Napster
other
Other Topics
Prisoners Dilemma
Zero Sum Games

 

Thread and Full Text View


Ask a question about: Zero Sum Games
Respond to the question: New strategy for hyper game theory?

08/28/2023 06:23 PM by Forrest Griffith; New strategy for hyper game theory
New strategy for all games of hyper game theory!

The Schrödinger-Griffith Theory

**Title: "Exit Strategy - The Unconventional Hypergame"**

**Setup:**
In this hypergame, there are N players, each employing various strategies to achieve their objectives. The objective for most players is to win, but one player, Player X, has a unique goal: to permanently exit the game by force of another player while ensuring that all other players lose or also exit the game.

**Player Objectives:**
1. **Player X:** Player X's primary goal is to exit the game permanently without achieving a conventional victory. This player aims to disrupt the game in such a way that it becomes untenable for others, causing them to exit as well. Player X can also win if they manage to force or convince every other player to exit, either voluntarily or by using their unique powers.

2. **Other Players (Players A, B, C, etc.):** The remaining players strive for victory using standard strategies, whether through cooperation, competition, negotiation, or other means. They must also adapt to Player X's actions.

**Rules and Dynamics:**
1. **Player X's Abilities:** Player X has unique powers within the hypergame. These powers might include the ability to change certain rules temporarily, introduce chaos, manipulate the game environment, or even exert force to make other players exit.

2. **Strategies of Other Players:** The strategies employed by other players can vary widely, and they must adapt to Player X's actions. Their goal is to achieve victory or survival while dealing with the unpredictable actions of Player X.

**Resolution:**
The hypergame concludes when one of the following conditions is met:

1. **Player X's Exit:** Player X successfully exits the game while ensuring that all other players lose or exit as well, either voluntarily or by force.

2. **Victory for Other Players:** If Player X's actions fail to achieve the desired disruption, one or more of the other players may still achieve victory through their strategies, thus ending the game.

**Implications:**
This updated hypergame scenario introduces a high-stakes element where Player X can win through unconventional means, including the use of force or manipulation to make other players exit. It adds a layer of intrigue and complexity to the dynamics of the game.

**Applications:**
This theoretical hypergame could model even more intricate scenarios in various real-life situations where unconventional objectives, strategies, and power dynamics are at play. It underscores the significance of adaptability, strategy, and the potential for power imbalances within a hypergame environment.

Here’s a strategy for the other players:

1. Offer a Truce or Temporary Ceasefire: Other players can propose a truce or temporary ceasefire to Player X. This would involve a mutual agreement to pause aggressive or disruptive actions for a specified period.

2. Promise Future Benefits: Offer Player X potential future benefits for not actively participating. This could include a share of the winnings, favorable rule changes, or unique advantages when they decide to rejoin the game.

3. Secure Their Exit Option: Assure Player X that their exit option remains open if they choose to use it later. This can provide them with a sense of control over their decision to exit while not making it a permanent choice.

4. Limit Their Influence: Modify the game rules to limit Player X’s ability to disrupt the game excessively. This could involve creating rules that discourage aggressive actions or implementing mechanisms to counteract their powers.

5. Collaborative Strategy: Encourage Player X to become a neutral observer or referee rather than an active player. They could have a role in overseeing certain aspects of the game or mediating disputes, allowing them to remain engaged without actively competing.

6. Psychological Manipulation: Use psychological tactics such as reverse psychology or appealing to Player X’s sense of curiosity to make them want to observe rather than participate actively.

7. Communicate and Negotiate: Open channels of communication with Player X to understand their motivations better. Negotiate with them to find a mutually agreeable solution that satisfies their desire to exit temporarily while not permanently.

Remember, the success of this strategy depends on the willingness of Player X to cooperate and the ability of the other players to create a tempting offer. The key is to strike a balance that satisfies Player X’s objectives while maintaining the integrity and competitiveness of the game for the other players. [Manage messages]